![]() ![]() With these early techs complete, begin Magnetic Weapons as your first major project. Resistance Comms and Radio lets you start establishing your global network, necessary for gaining income and operational reach and thus critical to start early. ![]() ![]() Starting early with Modular Weapons, Biotech and Officer Autopsy grants key weapon upgrades and makes the Advanced Warfare Center and Proving Grounds available for construction while also opening up pathways to important autopsy tech. The key to XCOM’s research is knowing what you’ll gain from each pathway and then beelining for the tools you need to succeed.
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